The four exiled armies
Each race keeps its Warcraft III identity and plays at StarCraft II speed.
Stormwind Expedition
Alliance soldiers caught in a portal near the Dark Portal in the Blasted Lands. Far from Stormwind, they have rebuilt their army from whatever metal and machinery they could find.
Footmen, Riflemen and Knights, Flying Machines that airlift infantry over cliffs, Mine Shafts that tunnel an army onto high ground, and an altar that turns minerals and gas into spells.
Explore the Human → Horde · OrcExiled Warband
A Horde warband pulled into a rift as the Cataclysm spread. Its shamans still call on the elements, even on worlds far from Azeroth.
Grunts and Tauren that hit hard, Raiders that leap cliffs, a Goblin Laboratory, and an Altar of Storms that runs on energy that recharges.
Explore the Orc → Kaldorei · Night ElfHyjal Exiles
Night elves who fled through a portal in the forests of Kalimdor. Their druids have planted Ancients on barren rock and raised them into walking fortresses.
Ancients that carry Archers in their branches and walk over cliffs, Mountain Giants that throw your army, and an altar fed by Moon Wells.
Explore the Night Elf → Scourge · UndeadThe Untethered
A part of the Scourge caught by a rift in the frozen lands of Northrend. Cut off from the Lich King, it fights on as a leaderless horde.
Ghouls that burrow, Crypt Fiends that tunnel, Frost Wyrms, and an altar fed by sacrificed Acolytes. Sacrificial Nexus teleports an army across the map.
Explore the Undead →