Version 1.0
The first release
Every race gets new research and abilities, many of them for getting your army up and down cliffs.
Archers ride in an Ancient's branches and fire while it marches.
Mountain Giants hurl your units up onto the high ground.
Mine Shafts carry your army through the rock to a hidden exit.
Ghouls burrow and tunnel unseen to their prey.
Raiders jump up and down cliffs like Reapers.
Flying Machines carry your soldiers over the walls.
Human, Orc, Night Elf and Undead, each with its Warcraft III units and structures.
Alliance soldiers and engineers who build their war machines from whatever they can salvage.
Human → HordeA Horde warband that kept its shamans, its wolves and its old ways.
Orc → KaldoreiNight elves who planted their Ancients on strange worlds and made them walk again.
Night Elf → ScourgeA part of the Scourge, cut off from Northrend and still hungry.
Undead →Deathwing's return tore Azeroth apart and weakened the barriers between the world and the Twisting Nether. Unstable portals opened, and humans, orcs, night elves and undead were caught in them. Then the portals collapsed.
The survivors were scattered across distant planets and shattered worlds in the Great Dark Beyond. Rumors speak of a way back to Azeroth. Until someone finds it, the old rivals keep fighting to survive.
The first release
Twisting Nether runs in the free-to-play version of StarCraft II and plays on any melee map, on the Europe server.